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Fallout new vegas enclave
Fallout new vegas enclave








He can be either A Neautral or Good Karma Character.ģ.The NCR- This Refugee can be either a Soldier, Scientist, Engineer, Pilot, etc. You can mix in other Factions if you wish. After time he'll introduce the Refugee to the other Enclave Remnants, with whom he'll join to push the Legion, House and the NCR out of the Mojave. He'll convince the Refugee to fight for a Free, Independent Vegas.

fallout new vegas enclave

After Raul takes up his guns to go back to fighting the good fight he'll travel to Free side and meet Arcade Gannon.

fallout new vegas enclave

Who, after travelling with Refugee for awhile and meeting other Old Timers, will convince him not fade into the darkness but seize the chance for his own future. He'll be peaceful and after finding Benny will take odd Jobs around the Mojave before hearing a strange radio signal from Black Mountain. He'll be chasing down Benny, because he's afraid that he was hired by the NCR or some other party to hunt down the Enclave Remnants and the Refugee wants answers. He should be a Soldier who is slipping into old age and is attempting, like so many others, to assimilate into the population out on the fringes of the NCR's society. The Yes Man or Independent Vegas will wake up from the Gunshot with a feeling of acceptance of the end of his Enclave Days. He should also do things to usurp the NCR's hold on the Mojave by doing chaotic things, such as siding with the Powder Gangers against NCR towns like Goodsprings and Primm. This character should be an Evil Karma, Soldier Type who just wants vengeance and to see the NCR burn. For Caesar's Legion you should enter the Mojave as an Angry Enclave Soldier who feels a deep seated hatred for the NCR and the BoS for the Destruction of Navarro and will do anything to see their downfall, even if that means manipulating and using a tyrant to push them back, before backstabbing him. I'd recommend this one for a Good Karma, Scientist Refugee from the Enclave.Ĭaesar's Legion & Yes Man- Both these factions have a similar but distinctly different set of reasons. He is also working against the NCR but at the same time is trying to do his best for the ordinary people and NCR citizens.

fallout new vegas enclave

He also has the same clandestine feel as The Enclave and has a hatred for the Brotherhood of Steel. Mr.House- The Player could side with Mr.House and the city of New Vegas as he is the most technologically advanced faction in the Mojave. Each and every one has their own reasons as to why and depending on which you choose you want to join it will vastly alter your playstyle. I can see this build siding with any of the 4 in game factions. Traits -Good Natured/Skilled -‎Trigger Disciplineįactions and Personality. Tag Skills -Energy Weapons -‎Repair -‎Science S.P.E.C.I.A.L Stats Strength-7 Perception-10 Endurance-6 Charisma-1 Intelligence-10 Agility-1 Luck-5










Fallout new vegas enclave